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Google Cardboard support

Discussion in 'AR/VR (XR) Discussion' started by henkjan, Jun 30, 2015.

  1. henkjan

    henkjan

    Joined:
    Aug 1, 2013
    Posts:
    143
    Is there any indication that Google Cardboard will be supported?
     
  2. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    303
    We plan to natively support more devices (including Google Cardboard). We are still optimizing and up until recently we were adding support for GearVR. There has been a lot of feedback and we are trying to address and update the Native integration based on the feedback. Once the integration is a bit more stable, you will begin to see other Device Support become available.
     
    Dynamoid-Megan likes this.
  3. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,223
    Google Cardboard support would be great! I was a skeptic, but I've gotten good results. The price is right, and some of those headsets are plastic with a strap--yet still super-cheap. And no cord around your neck, and much broader system reqs than more costly VR platforms.
     
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,999
    Any updates on this?

    Google release notes are saying,
    https://developers.google.com/vr/unity/release-notes

    So it must be near? But is that likely to be next year, or soon-near?

    Just wondering if should upgrade from cardboard 0.7, or wait for the builtin unity..
     
  5. amersabag

    amersabag

    Joined:
    Aug 31, 2016
    Posts:
    1
    Any news for this issue?
    What is the right Google VR SDK version for Unity 5.4?
     
  6. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652
    The latest v0.91 removes support for magnetic button, and gets GoogleVR even closer to a native Unity Integration:


    Unity 5.36+ and 5.4 has a memory leak issue (I think there is a workaround):
    https://github.com/googlevr/gvr-unity-sdk/issues/283#issuecomment-241115145
    https://github.com/googlevr/gvr-unity-sdk/issues/301
    https://issuetracker.unity3d.com/is...y-and-do-not-release-it-when-using-vr-cameras

    And with starting with 5.3.4p2, a bug in Unity prevents rendering World Space uGUI Canvases into a RenderTexture. Since RenderTextures are used for distortion correction, this effects all such canvases in VR:
    https://developers.google.com/vr/unity/release-notes#known_issues_08

    My current choice for VR development is Unity 5.3.4f1:
    https://unity3d.com/get-unity/download/archive

    With GoogleVR 0.91:
    https://github.com/googlevr/gvr-unity-sdk
     
  7. GuruNinja

    GuruNinja

    Joined:
    Jul 28, 2016
    Posts:
    7
    Hi, can i use google sdk in my asset which i am going to publish in asset store?
     
  8. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652
    Yes, it can be used for commercial purposes.
     
    GuruNinja likes this.
  9. GuruNinja

    GuruNinja

    Joined:
    Jul 28, 2016
    Posts:
    7
    How can I make selection radial of the reticle which is included into your cardboard sdk (GoogleVR)? Thank you in advance!
     

    Attached Files:

  10. GuruNinja

    GuruNinja

    Joined:
    Jul 28, 2016
    Posts:
    7
    When I made the selection radial script by using Canvas UI it was uncomfortable