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Discussion in 'AR/VR (XR) Discussion' started by henkjan, Jun 30, 2015.
Is there any indication that Google Cardboard will be supported?
We plan to natively support more devices (including Google Cardboard). We are still optimizing and up until recently we were adding support for GearVR. There has been a lot of feedback and we are trying to address and update the Native integration based on the feedback. Once the integration is a bit more stable, you will begin to see other Device Support become available.
Google Cardboard support would be great! I was a skeptic, but I've gotten good results. The price is right, and some of those headsets are plastic with a strap--yet still super-cheap. And no cord around your neck, and much broader system reqs than more costly VR platforms.
Any updates on this?
Google release notes are saying,
So it must be near? But is that likely to be next year, or soon-near?
Just wondering if should upgrade from cardboard 0.7, or wait for the builtin unity..
Any news for this issue?
What is the right Google VR SDK version for Unity 5.4?
The latest v0.91 removes support for magnetic button, and gets GoogleVR even closer to a native Unity Integration:
Unity 5.36+ and 5.4 has a memory leak issue (I think there is a workaround):
And with starting with 5.3.4p2, a bug in Unity prevents rendering World Space uGUI Canvases into a RenderTexture. Since RenderTextures are used for distortion correction, this effects all such canvases in VR:
My current choice for VR development is Unity 5.3.4f1:
With GoogleVR 0.91:
Hi, can i use google sdk in my asset which i am going to publish in asset store?
Yes, it can be used for commercial purposes.
How can I make selection radial of the reticle which is included into your cardboard sdk (GoogleVR)? Thank you in advance!
When I made the selection radial script by using Canvas UI it was uncomfortable