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Google Cardboard App, camera stuck on app launch

Discussion in 'AR/VR (XR) Discussion' started by elhongo, Dec 4, 2015.

  1. elhongo

    elhongo

    Joined:
    Aug 13, 2015
    Posts:
    42
    Hey,

    I am having a bug when I deploy my android VR App to my Samsung Galaxy S6. The first time I open the app on the phone, the camera does not respond to the head movements. The camera is stuck in the same position/rotation but the game works fine. When I minimize the app and then open it again then the camera moves correctly.

    Any ideas how I can fix this?

    Thank you very much.
     
  2. Hashton

    Hashton

    Joined:
    Nov 10, 2015
    Posts:
    25
    I had the same issue with one of my apps I never found a solution but when I changed the app and then built it again it worked fine. Does the unity watermark look weird for you also?
     
  3. elhongo

    elhongo

    Joined:
    Aug 13, 2015
    Posts:
    42
    Hey Hashton,

    Thanks for the reply. Yes the Unity Splash screens looks very small. Can you explain what you did to fix this problem??

    Thank You!
     
  4. Hashton

    Hashton

    Joined:
    Nov 10, 2015
    Posts:
    25
    I couldn't find a logical solution as to why it was happening so all I did was create a new project then got the cardboard sdk in it and imported all the assets from the previous project to it and it now launched fine. For me I find sometimes clearing out any unused objects or scripts you have in the assets folder seems to get rid of weird errors.Do you have any compile errors?