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Google Cardboard: Android native UI pops when starting with cardboard deactivated

Discussion in 'AR/VR (XR) Discussion' started by unisip, Jan 15, 2016.

  1. unisip

    unisip

    Joined:
    Sep 15, 2010
    Posts:
    332
    I am using Google Cardboard SDK for Unity (v0.5.2 with Unity5.2.4) but I am having the following issue : I don't want the cardboard support upon application start, I want users to select it manually. I unchecked the boolean control for that in the inspector in Unity, but when I run the app on Android, I still can see the native UI controls (that vertical line and the settings button at the bottom) during the first frame the game is loaded.

    Is there any way to fix that? (I'm not a java Android developer, but maybe that's a simple thing to fix in the java source code)
     
  2. dolims

    dolims

    Joined:
    Sep 13, 2014
    Posts:
    61
    This is fixed in v0.6 of the Cardboard SDK.