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google cardboard and unity, left camera is black

Discussion in 'AR/VR (XR) Discussion' started by yoveo, Nov 2, 2015.

  1. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    Good evening-

    I'm trying to get google cardboard working. Yesterday I had some success with adding some random content to a scene and building was possible. Now, with the content I actually want to use, only the right camera is working, the left side of the screen stays black. I have not found a clear reason for this, the empty scene works on both eyes, but as soon as I add my content, I see only the right eye working...

    Any ideas why this might be happening?
     
  2. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    this is how my app looks like. it's compiled with xcode 7.1. yesterday I had at times a picture on the left camera, but it wasn't moving, just a still frame. Is no one having this issue?
     

    Attached Files:

  3. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    and some more info: the same scene displays correctly if I disable my model and have only the empty scene running. Is maybe my model too big? mesh compression and texture quality reduction have so far not resolved the issue.
     
  4. chrisscott

    chrisscott

    Joined:
    Feb 24, 2014
    Posts:
    6
  5. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    hi chris

    thanks for your reply. yes I have AA switched on. actually, this doesn't seem to be true for every situation. I found out that if you switch the ambient lighting to baked, the left eye works. but I prefer the realtime lighting, so I will try to turn off AA.
     
  6. dolims

    dolims

    Joined:
    Sep 13, 2014
    Posts:
    61
    Does turning off the Direct Render flag on Stereo Controller make a difference for you?