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Google Cardboard 0.6 SDK becomes blurry on iOS devices

Discussion in 'AR/VR (XR) Discussion' started by warpvr, Mar 3, 2016.

  1. warpvr

    warpvr

    Joined:
    Dec 17, 2014
    Posts:
    14
    Goodday.

    I am using the 0.6 Google Cardboard SDK in Unity 5.3 . When I publish apps to Android device this works perfect (Note4 & S6).

    However when I start using the SDK for iOS (iPhone5 & 6S) the images look very blurry. When I make the physical distance between the phone and lenses the image becomes sharp again. Is there a variable of the Google Cardboard SDK that I should change for iOS?

    Looking at it for quite some time now, but nothing seems to fix is and also cannot find anything on the internet about this.

    Does somebody know what to do? Thanks in advance for the help!!

    Kind regards,

    Adriaan

    PS
    As a test I did a clean install of the Google Cardboard Demo Scene. The same problem seems to occur in this app, so definitely is not because of my app.
     
  2. warpvr

    warpvr

    Joined:
    Dec 17, 2014
    Posts:
    14
    In the Android API Reference the following parameter is available:
    float getVerticalDistanceToLensCenter()

    Is there something like that in the Unity Google Cardboard SDK?