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Google Brax Physics Engine

Discussion in 'ML-Agents' started by bornacvitanic, Jul 16, 2021.

  1. bornacvitanic

    bornacvitanic

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    Feb 28, 2017
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    Are there any plans on implementing Googles new Brax Physics system to work with ML-Agents?
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

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    Oct 22, 2019
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    I'll flag with the team for an update.
     
  3. ervteng_unity

    ervteng_unity

    Unity Technologies

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    Dec 6, 2018
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    This isn't in our pipeline. Ml-Agents will support any physics engines that the Unity engine itself supports.
     
  4. bornacvitanic

    bornacvitanic

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    I understand, but the Google Brax Physics system is aimed at RL speed. I don't think that the unity engine will support it on its own, even though it claims to provide significant performance improvements for RL.
     
  5. ervteng_unity

    ervteng_unity

    Unity Technologies

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    Dec 6, 2018
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    Totally agree, faster physics would be great! New physics engines though are quite out of the scope of the ML-Agents product.

    Unity is working on a new faster physics engine for the DOTS platform, so if your game is using DOTS you can use it. (currently you'd have to use Hybrid to use ML-Agents with DOTS).
     
  6. bornacvitanic

    bornacvitanic

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    Feb 28, 2017
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    Appreciate the feedback!