Hi guys I'm trying to use sprite Mask Interaction feature and it works fine as long as I use it on a single gameobject/sprite renderer but I'm working on a scene where there should be several iteration of this gameobject and the sprites of the different objects are getting masked out by the masks of the other gameobejcts !!! Is this intended behavior ? It feels like a very clumsy way to handle masking What I need is to mask a sprite with a specific mask and be able to mask independent sprites, not having all of them using masks of each other ^^' Any advice on how I should set this up or even if it's a bug ? Thank u all