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Good map making skills

Discussion in 'General Discussion' started by mangalamsrivastava2009, Jul 15, 2021.

  1. mangalamsrivastava2009

    mangalamsrivastava2009

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    How do you build your maps immense and detailed, while I was using the unity 3d game kit there map was so elegant with no blunders and so detailed but when I started building my own scene it just did not look that composed even when I tried to use a variety of assets and detailing, it wouldn't give the pro feel.
    Hope you understand and give me some tips, to make more vigorous levels!
    P.S I am a starter noob
     
  2. Mauri

    Mauri

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    Practice. This isn't something you can learn/master overnight. Professional level designers have years behind them.

    Most importantly: Don't get discouraged.
     
  3. spiney199

    spiney199

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    Pretty much as Mauri said. Like any art it takes time, practice and persistence. I would also say, the more you become interested and versed in making game environments, the more you'll start looking at games and breaking down how they do the same, alongside gaining a library of inspiration and references.

    If you see something you like in a game, take a screenshot, save that in a reference folder. All those ideas will help you make your next project, and that mix of inspiration and experience will keep on building. There's nothing too mundane to take a screenshot of either. Even if it's just rocks.

    I'll also add that a good way to get some experience is with games that provide their own modding tools, such as the Elder Scrolls games. My first experience with making game levels was putting together dungeons and small towns in Morrowind. You have all the pieces and tools there, letting you learn to assemble them without having to worry about the asset creation side of things.
     
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  4. mangalamsrivastava2009

    mangalamsrivastava2009

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    Thanks, I will definitely apply these in my games
     
  5. mangalamsrivastava2009

    mangalamsrivastava2009

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    Thanks a lot! I am still a 7th grader so I give only 2 hours to game development a day, but I will keep practicing!
     
  6. angrypenguin

    angrypenguin

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    This, and study. Look at other games and analyse how they get their results.

    Also read articles, books, etc. by level designers or other developers, look for tutorials and classes (by people who have shipped games), stuff like that.

    Basically, find info to guide your practice, and it'll speed you along.
     
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  7. mangalamsrivastava2009

    mangalamsrivastava2009

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    I explored a lot on google and omnipresent but I did not find any appropriate content if you know a commodity please bestow it here.
     
  8. Antypodish

    Antypodish

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    It is simple, don't expect become pro, if you just starter. Start simple and build up on that.
    If you have only up to 2 hour per day, you want to keep it dead simple as possible.
    You won't have time tweaking and learning about tons of 3rd party assets and how to use them, and match the style and behavior.

    You need to learn, how to narrow the scope. It is very easy of overestimate own abilities.
    Good luck.
     
  9. kdgalla

    kdgalla

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    And real life too. If you're taking a hike in the woods and you see interesting landscape, take some pictures.
     
  10. angrypenguin

    angrypenguin

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    There's a lot to find on Google. ;)

    GamaSutra has oodles of articles by different developers in different areas, so I'd start by browsing there.

    I'd also look up recordings from game development conferences. GDC is one you could look at, they have the "GDC Vault" which I believe has some level of free access? Otherwise, there are loads of conferences and a bunch of them post videos from previous years, which are still relevant.

    I'd also look up books on game design in general. I'm not sure if there are many specifically on level design, but level design is one part of a larger field of closely interrelated topics.
     
  11. mangalamsrivastava2009

    mangalamsrivastava2009

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    Thanks, I will operate within them and converge on polishing my crafts as I am securing my preeminent game.
     
  12. mangalamsrivastava2009

    mangalamsrivastava2009

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    Ok!
     
  13. angrypenguin

    angrypenguin

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    Possibly a language barrier here? Don't "operate within" those. They're a starting point, not a boundary. :)
     
  14. mangalamsrivastava2009

    mangalamsrivastava2009

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    You're precise!
     
  15. angrypenguin

    angrypenguin

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    It's not empty. See the little arrow to the left of the GameObject in the Hierarchy panel? That means it has child objects. Probably their position or scale is moving them or making them too big / small to see.
     
  16. mangalamsrivastava2009

    mangalamsrivastava2009

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    Yea I admonished it truly what I did was that I did not locate the empty object in the room it was considerably far so when I used to place it would place pretty far from the map, I corrected it.
    Well, thank you a lot!
    You people are so immeasurably pleasant and good!
    People on other platforms were so barbarous! :)
     
  17. BIGTIMEMASTER

    BIGTIMEMASTER

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    upload_2021-7-17_8-49-6.png

    It's the walls and spikes. Keeps the barbarians out.
     
  18. mangalamsrivastava2009

    mangalamsrivastava2009

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    Thanks, I certainly exhibited a bit dumb and low as the people were answering me like I do not comprehend anything, but I conjectured keep going on is the only clarification.
     
  19. koirat

    koirat

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    Awesome, keep up and you will have great future in game dev. Best wishes to you.
     
  20. mangalamsrivastava2009

    mangalamsrivastava2009

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    Thanks, Man!