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Goblin Shaman

Discussion in 'Assets and Asset Store' started by mr_Necturus, Apr 7, 2014.

  1. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Goblin Shaman was added to Goblins family.

    Discount 50% until Easter Sales ends (27.04)


    Unity asset: http://mr-necturus.com/shop/unity_assets/goblin_shaman_unity
    Full Asset: http://mr-necturus.com/shop/characters/goblin_shaman




    $Goblin_Shaman_06-600x600.jpg
    $Goblin_Shaman_04-600x600.jpg

    .FBX and OBJ are included.
    Unity asset included
    BIP (Character Studio) files are included.

    Character has 67 animations.
    I used Character Studio 3D MAX to make animations.

    Here you can find animations preview: http://youtu.be/nZ9hp0mGnAE

    Animation list:

    1. IDLE: 0 - 100 fr.,
    2. boring: 101 - 226 fr.,
    3. Disappoined: 227 - 332 fr.,
    4. Drinking: 333 - 433 fr.,
    5. Eating: 434 - 554 fr.,
    6. Explanation: 555 - 600 fr.,
    7. Jump_standing: 601 - 676 fr.,
    8. Looking_around: 677 - 853 fr.,
    9. Pick_object: 854 - 894 fr.,
    10. pointing_A: 896 - 956 fr.,
    11. Say_No: 957 - 1007 fr.,
    12. Shrugs: 1008 - 1053 fr.,
    13. Talking_A: 1054 - 1099 fr.,
    14. Talking_B: 1100 - 1250 fr.,
    15. warning: 1251 - 1311 fr.,
    16. waving: 1312 - 1357 fr.,
    17. yawn: 1358 - 1443 fr.,
    18. Crouching: 1448 - 1548 fr.,
    19. Climbing_ladder: 1553 - 1593 fr.,
    20. falling_down: 1598 - 1638 fr.,
    21. Swimming: 1643 - 1673 fr.,
    22. GSH_making_potion: 1679 - 1708 fr.,
    23. GSH_combat_mode_A: 1713 - 1788 fr.,
    24. GSH_magic_helix_spell: 1789 - 1859 fr.,
    25. GSH_staf_block: 1860 - 1895 fr.,
    26. GSH_staff_Hit: 1896 - 1931 fr.,
    27. GSH_straight_down_hit: 1932 - 1967 fr.,
    28. GSH_swing_right: 1968 - 2003 fr.,
    29. GSH_wapons_back: 2008 - 2048 fr.,
    30. GSH_wapons_ready: 2049 - 2084 fr.,
    31. GSH_combat_mode_B: 2085 - 2160 fr.,
    32. GSH_Dodge_Jump_Backward: 2161 - 2186 fr.,
    33. GSH_Dodge_Jump_Left: 2187 - 2212 fr.,
    34. GSH_Dodge_Jump_Right: 2213 - 2238 fr.,
    35. GSH_duck_below_swing: 2239 - 2274 fr.,
    36. GSH_Hit_from_back: 2275 - 2310 fr.,
    37. GSH_Hit_from_front: 2311 - 2346 fr.,
    38. GSH_Hit_from_left: 2347 - 2382 fr.,
    39. GSH_Hit_from_righ: 2383 - 2418 fr.,
    40. GSH_magic_light_spell: 2419 - 2469 fr.,
    41. GSH_magic_shot_stright: 2470 - 2505 fr.,
    42. GSH_warning: 2506 - 2566 fr.,
    43. GSH_Knocked_backward: 2567 - 2607 fr.,
    44. GSH_Down_back: 2608 - 2648 fr.,
    45. GSH_Recover_from_knocked_backward: 2649 - 2689 fr.,
    46. GSH_Knocked_forward: 2690 - 2718 fr.,
    47. GSH_Down_forward: 2719 - 2759 fr.,
    48. GSH_Recover_from_knocked_forward: 2760 - 2792 fr.,
    49. GSH_combat_mode_C: 2797 - 2872 fr.,
    50. GSH_buff_spell_A: 2873 - 2923 fr.,
    51. GSH_buff_spell_B: 2924 - 3014 fr.,
    52. GSH_spell_cast_A: 3015 - 3085 fr.,
    53. GSH_spell_cast_B: 3086 - 3121 fr.,
    54. GSH_spell_cast_C: 3122 - 3157 fr.,
    55. GSH_spell_cast_D: 3158 - 3193 fr.,
    56. GSH_Casual_walk: 3198 - 3234 fr.,
    57. GSH_Cautious_walk: 3239 - 3279 fr.,
    58. GSH_combat_run: 3284 - 3306 fr.,
    59. GSH_Jump_runing: 3311 - 3351 fr.,
    60. GSH_run: 3356 - 3382 fr.,
    61. GSH_strife_left: 3387 - 3422 fr.,
    62. GSH_strife_right: 3427 - 3462 fr.,
    63. GSH_Walking_back: 3467 - 3502 fr.,
    64. GSH_Die_knocked_backward: 3507 - 3524 fr.,
    65. GSH_Die_knocked_forward: 3529 - 3546 fr.,
    66. GSH_Dying_A: 3551 - 3616 fr.,
    67. GSH_Dying_B: 3621 - 3661 fr.,


    I exported animated version into .FBX file format.
    Not skinned version I exported to .OBJ format.

    Model with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.
    Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.

    Rig has 59 bones.

    Textures: diffuse, specular, opacity and normals maps.
    TIF file format 2048X2048, 1024x1024 and 512x512
    There are 3 different color textures for goblin body, armor, staff and hair parts.
     
    Last edited: Apr 10, 2014
  2. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    Wow ... fantastic. A very different take on a spell caster. The armour plates seem almost more applicable for a warrior but the intricate carvings and bird-like helmet / mask seem more magical. Really nice ... can't wait for this to be released.

    What's the next type of goblin you plan to work on? I would really like a missile unit of some kind.
     
  3. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956

    Thank you Raj.

    Actually one of the Shamans texture present bones armor (the last one picture) :)

    Next one will be Goblin Bandit with musket pistol in right hand and dagger in the left.
     
  4. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    That sounds fantastic .... I've always wanted a unit with a pistol and knife in each hand.
     
  5. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
  6. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Awesome! Fantastic addition. Sorry this post was burried too quickly.
     
  7. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you Archania!

    Yes, posts is go down quick now. Market grows up. :)
     
  8. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    Fantastic ... purchased.

    Looking forward to the goblin shooter!

    Raj
     
  9. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956

    Thank you Raj!
    I will make it soon. :)