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Goblin Bandit Animated Character

Discussion in 'Assets and Asset Store' started by mr_Necturus, Apr 25, 2014.

  1. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Hey Guys .

    Goblin Bandit joined to Goblins Family characters.
    This character is combination of ranged and melee unit.

    Unity Asset: http://mr-necturus.com/shop/unity_assets/goblin_bandit_unity
    Full Pack: http://mr-necturus.com/shop/characters/goblin_bandit

    10 days 50% discount!



    $Goblin_Bandit_001.jpg

    $Goblin_Bandit_02.jpg

    $Goblin_Bandit_03.jpg

    Character has 75 animations.
    I used Character Studio 3D MAX to make animations.

    Here you can find animations preview: http://youtu.be/xCKZ-FrIYaw

    Animation list:

    1. IDLE: 0 - 100 fr.,
    2. boring: 101 - 226 fr.,
    3. Disappoined: 227 - 332 fr.,
    4. Drinking: 333 - 433 fr.,
    5. Eating: 434 - 554 fr.,
    6. Explanation: 555 - 600 fr.,
    7. Jump_standing: 601 - 676 fr.,
    8. Looking_around: 677 - 853 fr.,
    9. Pick_object: 854 - 894 fr.,
    10. pointing_A: 895 - 955 fr.,
    11. Say_No: 956 - 1006 fr.,
    12. Shrugs: 1007 - 1052 fr.,
    13. Talking_A: 1053 - 1098 fr.,
    14. Talking_B: 1099 - 1249 fr.,
    15. warning: 1250 - 1310 fr.,
    16. waving: 1311 - 1356 fr.,
    17. yawn: 1357 - 1442 fr.,
    18. Climbing_ladder: 1447 - 1487 fr.,
    19. falling_down: 1492 - 1532 fr.,
    20. Swimming: 1537 - 1567 fr.,
    21. GB_Puting_Weapons_back: 1572 - 1622 fr.,
    22. GB_Taking_weapons_out: 1623 - 1668 fr.,
    23. GB_COMBAT_mode_staynig: 1669 - 1719 fr.,
    24. GB_Dodge_Jump_Backward: 1720 - 1745 fr.,
    25. GB_Dodge_Jump_Left: 1746 - 1771 fr.,
    26. GB_Dodge_Jump_Right: 1772 - 1797 fr.,
    27. GB_duck_below_high_swing: 1798 - 1833 fr.,
    28. GB_Hit_from_back: 1834 - 1869 fr.,
    29. GB_Hit_from_front: 1870 - 1905 fr.,
    30. GB_Hit_from_left: 1906 - 1941 fr.,
    31. GB_Hit_from_righ: 1942 - 1977 fr.,
    32. GB_Looking_around_staying: 1978 - 2063 fr.,
    33. GB_parry_from_stright_down: 2064 - 2099 fr.,
    34. GB_parry_high_left: 2100 - 2135 fr.,
    35. GB_parry_mid_front: 2136 - 2171 fr.,
    36. GB_swing_high_left: 2172 - 2207 fr.,
    37. GB_swing_high_right: 2208 - 2243 fr.,
    38. GB_swing_high_straight_down: 2244 - 2279 fr.,
    39. GB_swing_low_left: 2280 - 2315 fr.,
    40. GB_swing_low_right: 2316 - 2351 fr.,
    41. GB_thrust_high: 2352 - 2387 fr.,
    42. GB_thrust_mid: 2388 - 2423 fr.,
    43. GB_Tracking: 2424 - 2599 fr.,
    44. GB_Knocked_backward: 2600 - 2641 fr.,
    45. GB_Down_back: 2642 - 2682 fr.,
    46. GB_Recover_from_knocked_backward: 2683 - 2723 fr.,
    47. GB_Knocked_forward: 2724 - 2752 fr.,
    48. GB_Down_forward: 2753 - 2793 fr.,
    49. GB_Recover_from_knocked_forward: 2794 - 2826 fr.,
    50. GB_fire_staying: 2831 - 2868 fr.,
    51. GB_Aim_gun_down: 2873 - 2898 fr.,
    52. GB_Aim_gun_left: 2903 - 2928 fr.,
    53. GB_Aim_gun_right: 2933 - 2958 fr.,
    54. GB_Aim_gun_up: 2963 - 2988 fr.,
    55. GB_COMBAT_mode_squat: 2993 - 3043 fr.,
    56. GB_FromSquatA_toStaing: 3044 - 3081 fr.,
    57. GB_FromStand_toSquat_A: 3082 - 3122 fr.,
    58. GB_lookingAround_Squat: 3127 - 3212 fr.,
    59. GB_fire_Squat: 3213 - 3250 fr.,
    60. GB_Die_squat: 3255 - 3288 fr.,
    61. GB_Die_knocked_backward: 3293 - 3310 fr.,
    62. GB_Die_knocked_forward: 3315 - 3332 fr.,
    63. GB_Die_on_back: 3337 - 3375 fr.,
    64. GB_Die_on_belt: 3380 - 3460 fr.,
    65. GB_Casual_walk: 3465 - 3501 fr.,
    66. GB_Cautious_walk: 3506 - 3546 fr.,
    67. GB_fire_walking: 3551 - 3591 fr.,
    68. GB_combat_run: 3596 - 3618 fr.,
    69. GB_Fire_runing: 3623 - 3645 fr.,
    70. GB_Jump_runing: 3650 - 3690 fr.,
    71. GB_fire_Walking_back: 3695 - 3730 fr.,
    72. GB_Walking_back: 3735 - 3770 fr.,
    73. GB_run: 3775 - 3801 fr.,
    74. GB_Strife_leftt: 3805 - 3840 fr.,
    75. GB_Strife_right: 3845 - 3880 fr.,


    I exported animated version into .FBX file format.
    Not skinned version I exported to .OBJ format.

    Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes.
    Armor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.

    Rig has 61 bones.

    Textures: diffuse, specular, opacity and normals maps.
    TIF file format 2048X2048, 1024x1024 and 512x512
    There are 3 different color textures for goblin body, armor, and hair parts.
     
    Last edited: Apr 29, 2014
  2. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Another awesome model to go with the goblin group.
    Can't wait.
     
  3. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you Archania. You are always welcome! :)
     
  4. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    model and textures look fantastic! , just one thing .. perhaps update his eye position in the front facing render as he is currently squinting inwards which gives him more of a doofus look than a mean warrior ;)
     
  5. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    You mean something like this? ;)

    $Goblin_Bandit_001.jpg
     
  6. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    The second picture looks a lot better.

    I'm loving these goblins ... absolutely awesome.
     
  7. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956

    Thank you Raj! Yep it's better. :)
     
  8. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,838
    Great, another one that would fit in my RPG :), keep up the amazing work :)
     
  9. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you and welcome, nasos_333! :)
     
  10. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    exactly!
     
  11. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
  12. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    Fantastic ... buying now.

    Any more goblins on the horizon? If so, what type are you planning?
     
  13. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    By the way, I would love a variant of this guy armed with a bow and with archer animations ... but I understand if you're too busy to make it. I would, of course, pay again for that variant separately.
     
  14. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    You are very welcome Raj!

    Next will be Goblin Baron.
    It is possible to make it (Baron) archer and also sword, yes. ;)
     
    Last edited: Apr 29, 2014
  15. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    Fantastic ... that will work great for me, then.

    Brilliant stuff, as always!
     
  16. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    You are welcome Raj! :)