For far too long I've been annoyed by the lack of glTF 2.0 support in Unity, so I decided to make a plugin on my own. A few months of loose development later I've checked most of the things I wanted off the list. GLTFUtility supports meshes with submeshes, up to 8 uv channels, vertex colors, normals, tangents, embedded textures, materials, rigs and animations. And it's easy to set up. Just drop it anywhere in your project and you're ready to go. Currently only edit-time import is supported, but export and runtime capabilities are on the roadmap as well. The project is opensource and available on github. Feedback, contributions and requests all welcome.