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Question glTFast, Draco compression, and WebGL

Discussion in 'Asset Importing & Exporting' started by aer0ace, Apr 5, 2022.

  1. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Anyone using glTFast?

    I'm using glTFast with Draco compression, and apparently, WebGL builds don't work with the latest DracoUnity (4.x), it only works with (3.x). I tried 3.3.2, in Unity 2020 LTS, but I get complaints about the dlls, "expected x64 architecture, but was Unknown architecture". I've tried numerous things like setting the Platform Settings CPU target, but that didn't work.

    Has anyone else run into this issue?
     
  2. George-Ing

    George-Ing

    Unity Technologies

    Joined:
    Jan 14, 2020
    Posts:
    68
    Hey aer0ace,

    I've just reached out to Andreas, who should be best placed to answer your questions on glTFast.

    He should get back to you very soon!
     
  3. tteneder

    tteneder

    Unity Technologies

    Joined:
    Feb 22, 2011
    Posts:
    162
    Hi @aer0ace,

    Sorry for the delayed answer. I'll help you in the original GH discussion, if that's OK.
     
  4. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Wow. Talk about fast. Yeah, we can discuss on the github page.