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GLSL compilation failed

Discussion in 'AR' started by ramaya947, Oct 2, 2019.

  1. ramaya947

    ramaya947

    Joined:
    Jul 24, 2019
    Posts:
    1
    I am getting this error when ever I start up the Magic Leap Unity Template project. I followed all of the steps that they have listed in the guide, but I keep getting this. Also worth noting, whenever I try to run the app on either the physical hardware or the simulated hardware in Magic Leap Remote I get an error where I only see purple streaks across the screen. I believe that this may be tied to this initial compilation error that I am getting.

    GLSL compilation failed:
    0(7) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp

    Any help would be greatly appreciated. I couldn't find anything about this issue anywhere online.
     
  2. pappuu

    pappuu

    Joined:
    Jun 11, 2019
    Posts:
    2
    Hi ramaya947,

    I am also getting the same error in when running the magic leap template project, with similar streaks of lines in the unity editor and the image below. Have you resolved it yet?

    Thanks render_error.PNG

    Thanks
     
  3. kintovt

    kintovt

    Joined:
    Jan 5, 2017
    Posts:
    13
    Have the same issue
     
  4. ctran123

    ctran123

    Joined:
    Jul 20, 2017
    Posts:
    1
    I know this a bit of an old thread, but upgrading my graphics card fixed this issue for me.
    I was running on a Quadro K5000. Upgraded to GeForce GTX 1080 Ti
     
  5. DPerlo

    DPerlo

    Joined:
    Aug 17, 2017
    Posts:
    1
    Hi all
    I had the same problem with Unity 2020.3. In my case the error vanished after enabling 'Force Multipass' in
    Project Settings - XR Plugin Management - Magic Leap Settings