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Glow WITHOUT Emission

Discussion in 'Global Illumination' started by RevolutionEve, Jan 8, 2021.

  1. RevolutionEve

    RevolutionEve

    Joined:
    Jul 26, 2020
    Posts:
    7
    Hello,
    sorry, i have to say, that i am VERY new to this. So forgive me, if I am something wrong.

    My Problem: I have a Sphere, that i turned on "Emission" in the Material (Standard Shader). And it glows fine in unity, I also added bloom. But it illuminated to complete room much too much.

    Even thou this is against "nature": is there a way, to e.g. make the emission high, but the "range" like exponentially falls down, so it does not reach the wall, but still the character?

    Any help is very appreciated :)
    Maria
     
  2. ADufay

    ADufay

    Unity Technologies

    Joined:
    Jan 2, 2020
    Posts:
    30
    Hello,
    Your question might belong to another forum, I need more info to potentially redirect you to the right place
    Are you using some baked lighting or just realtime lighting ?
    Which renderer are you using (Builtin, HDRP, URP) ?

    Thanks !
     
  3. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,875
    You can customize bloom settings and HDR value in emission color section in the material
    In the Bloom settings increasing threshold is your solution
    In the material, reduce HDR value when changing the emission color