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Games Glow Space Shooter

Discussion in 'Works In Progress - Archive' started by arsi_315, Mar 4, 2020.

  1. arsi_315

    arsi_315

    Joined:
    Oct 19, 2019
    Posts:
    10
    Hi everyone, I am making my very first game in Unity for learning purpose along with my brother. Its a space shooter game with lots of colors and power ups. Hopefully it will attract many players who are looking for simple old school shooter game with glow effects. Please note this work is still in progress so any comments or feedback will really be appreciated. I know there might be several bugs as I am just learning and tried it only 2 mobile phones so please do comment :) thanks in advance.

    SCREENSHOTS:
    00.png 22.png 44.png 77.png 99.png

    VIDEO:



    DOWNLOAD LINK:

    https://drive.google.com/open?id=1159LZhJeEfu-QNx2vvFwCjQK4ahpW59T
     
    Last edited: Mar 4, 2020
    rainman2k likes this.
  2. arsi_315

    arsi_315

    Joined:
    Oct 19, 2019
    Posts:
    10
    Also I am really confused regarding sound. Should I add sound when firing or on hitting? Or how should I manage the sound. Also please do give feedback on performance also. Thanks again
     
  3. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    391
    Looks cool!
     
    arsi_315 likes this.
  4. arsi_315

    arsi_315

    Joined:
    Oct 19, 2019
    Posts:
    10
    Thank you so much. I am also working on rest of the levels (29 levels in total before first launch). All levels are having new bosses and mostly new enemies. I am also trying to add new powerups or traps so please if you guys have any idea or suggestions please let me know I will add / modify that as well. Thanks again
     
  5. arsi_315

    arsi_315

    Joined:
    Oct 19, 2019
    Posts:
    10
    I have added more levels. And all the levels are having different bosses. It is very time consuming but i believe its much better for players. I was looking at other space shooter games and mostly the bosses are repeated and similar. I am trying to make random bosses with unique assets.

    1.png
     
  6. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    391
    nice! I too am working on a shooter and you are quite right, once the basic engine is there the time is filling with content. Good luck!
     
    arsi_315 likes this.
  7. taistelusopuli

    taistelusopuli

    Joined:
    Nov 6, 2014
    Posts:
    41
    Think sounds like this.

    1: Initiation
    2: Execution
    3: Impact
    4: Reaction

    To give an example. There is a sound when a canon launches a projectile, there is a sound when the projectile traverses through space, there is a sound at impact and there are reactive sounds like screams, rubble, dust etc etc..

    So, consider your memory budget and with it in mind decide where you want to draw the line in your sound design. Some sounds we need, some sounds we don't. In my opinion, the initiation and impact often are the most important in games such as yours. Through decades of Space Invaders, we have been accustomed to hear the firing and impact sounds or at least the destruction of the target.
     
    arsi_315 and jamespaterson like this.
  8. arsi_315

    arsi_315

    Joined:
    Oct 19, 2019
    Posts:
    10
    Thank you very much. Good to see others also showing their imagination for shooters. Possible I can see your game?

    Noted. Thank you very much for help. I will play around with sounds and check what is more optimal for the game but I believe as you said the firing sound is a must in these games.
     
    taistelusopuli likes this.