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Global shader properties with SRP batcher

Discussion in 'Shaders' started by azmi_unity, Dec 22, 2021.

  1. azmi_unity

    azmi_unity

    Joined:
    Dec 13, 2020
    Posts:
    38
    When marking shader properties as Global, the shader no longer becomes SRP batcher compatible.

    Is it not possible to use Shader.SetGlobalXXX in SRP batcher compatible shaders?

    I'm using DOTS Hybrid Renderer, is there no better way other than setting the value for each instance, even though it is the same for all.
     
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