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Global Illumination Profiler showing work even when disabled? (2017.4.1)

Discussion in 'Editor & General Support' started by Stardog, May 11, 2018.

  1. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,887
    Anyone seeing the new dedicated GI profiler have readings even in a fully baked scene?
     
  2. HectorFPi

    HectorFPi

    Joined:
    Jun 6, 2011
    Posts:
    10
    I have the same problem with 2017.2.1f1, in a 2D project with no light at all and with GI disabled in Lighting panel, but is so curious that in the Profiler appears that GI is using some time of CPU.
     

    Attached Files:

    Last edited: Jul 2, 2018
    juan-jo likes this.
  3. Ziflin

    Ziflin

    Joined:
    Mar 12, 2013
    Posts:
    132
    Has anyone figured out how to disable this? I have all the GI/Lightmapping options disabled for our 2D game and it's still showing GI taking 0.35ms!?
     
  4. prometeoproduction

    prometeoproduction

    Joined:
    Apr 19, 2019
    Posts:
    17
    Same problem,please help!
     
  5. TrentSterling

    TrentSterling

    Joined:
    Jan 4, 2013
    Posts:
    97
    bump. no fix yet?
     
  6. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    527
    Same