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Global Illumination Profiler showing work even when disabled? (2017.4.1)

Discussion in 'Editor & General Support' started by Stardog, May 11, 2018.

  1. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,913
    Anyone seeing the new dedicated GI profiler have readings even in a fully baked scene?
     
  2. HectorFPi

    HectorFPi

    Joined:
    Jun 6, 2011
    Posts:
    10
    I have the same problem with 2017.2.1f1, in a 2D project with no light at all and with GI disabled in Lighting panel, but is so curious that in the Profiler appears that GI is using some time of CPU.
     

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    Last edited: Jul 2, 2018
    juan-jo likes this.
  3. Ziflin

    Ziflin

    Joined:
    Mar 12, 2013
    Posts:
    132
    Has anyone figured out how to disable this? I have all the GI/Lightmapping options disabled for our 2D game and it's still showing GI taking 0.35ms!?
     
  4. prometeoproduction

    prometeoproduction

    Joined:
    Apr 19, 2019
    Posts:
    17
    Same problem,please help!
     
  5. TrentSterling

    TrentSterling

    Joined:
    Jan 4, 2013
    Posts:
    99
    bump. no fix yet?
     
  6. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    570
    Same