I've tried to use "Directional Specular" baked GI for a scene, and I don't see any GI information -- see "bakedDirectionalSpecular" below. Seems whenever I switch to the specular mode everything goes to hell. Can I get specularity using regular directional mode? Pretty confusing coming from Unity 4. I can get some great lighting results, then I toggle something and everything is broken.... Everything is baked, we do not use realtime lighting. The screenshots are the 'baked' rendering mode.