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Games Glitch - - First-Person impossible game

Discussion in 'Works In Progress - Archive' started by Zilk, May 28, 2017.

  1. Zilk

    Zilk

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    SmashHit, I've met those guys at a conference in Sweden. Awesome guys :) I actually think they did so well that they stopped making games atm :p
     
  2. taistelusopuli

    taistelusopuli

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    Oh? :p I guess they did very well then if that is the state of their kingdom :D
     
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  3. Zilk

    Zilk

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    I did some tweaks to gameplay (tiles and obstacle) shader to fake a bit of light bounce from the background, also added a slight rim light to things.

    I added camera shakes when hammers hit the ground as well, it's based on the distance from the player to the hammer so bigger shake the closer you are. Really helped getting the hammers to feel heavy and powerful.

    https://i.imgur.com/W0iHTim.gif
     
  4. Zilk

    Zilk

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    So I made a cheap-isch bloom effect today for my game. I wanted the lasers to have more of a glowy feel to get them looking more powerful, I also didn't want it made with particles or planes in front of the lasers since I don't want the problem of overdraw or clipping.

    So I made a script that detects lasers and when they are firing, and when they are a shader with three additive sprites are rendered on a plane infront of the camera and offsetted to the correct position. And whenever there are no lasers active it turns off.

    It's an extra pass but a lot cheaper than full screen bloom and with less fuzz than with multiple particles clipping meshes all over the place.

    A little technical there but I wanted to brag on how awesomely smart (I think) it is :D



    Watch Gif
     
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  5. Zilk

    Zilk

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    Busy week, started working on a new level, added pendulum axes, color switchers (that flash and then switch the background color) and also a intro/outro for each level with an indication to what killed you. Really works great since sometimes it can be quite confusing as to what actually killed you.

    What do you think, starting to look like a game? :D

    Watch GIf
     
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  6. Zilk

    Zilk

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    Finished level 2 for the game yesterday and also realized that I basically never posted a video with music. So here goes!

     
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  7. DevMember

    DevMember

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    Awesome, now with sound effect of the obstacles, power ups and footsteps *_*
     
  8. Zilk

    Zilk

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    I've been working on boring stuff these last weeks, getting the UI up to par. Made a new design that was more fitting to the gameplay art, cleaned up a few areas and just went through everything one more time to check that it was looking sweet :)


    https://i.imgur.com/yV14xtd.gif
    Now back to making the last two levels and sorting out the last plugin implementations!
     
    RavenOfCode likes this.
  9. Zilk

    Zilk

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    I got checkpoints working last night, basically there will be one or two per level that you can start from by using earned checkpoints or for free by watching some kind of ad. Haven't really worked out that part yet but I at least know there are gonna be checkpoints for those who want to use those.

    https://i.imgur.com/6qEhtW6.gif
     
  10. Zilk

    Zilk

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    So I've started adding some plugins, ads, push, rate game, inapps etc but I also polished up the Mega Man tiles I did for level design.

    The level isn't finished so this is just a test though :)

    https://i.imgur.com/J03zgeq.gif[
     
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  11. Zilk

    Zilk

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    So I finished up level 5 this week, have also been polishing and fixing a lot of issues. Only one more level left to design and then it's time for beta test and polish!

    Enjoy!

    https://i.imgur.com/mntMPAA.gifv
     
  12. Zilk

    Zilk

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    So, it's time for Beta test! I'll be gathering in whoever wants to join for about a week then I'll be sending out the test.



    So if you are interest follow the link and Sign Up!
     
  13. Zilk

    Zilk

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    Ok, so Android beta is out for anyone who subscribed! Working on the iOS beta right now as well.
    If anyone want in a bit late just let me know and I'll make it happen.

     
  14. Zilk

    Zilk

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    So beta is up and running, I've been hammering bugs and polishing things I've gotten back as feedback from players.

    Also noticed quite quick that the level 2 I had was faaaaaaar too difficult to be level 2. So I whipped together a new background and a new level 2 and pushed the old level 2 to level 3 instead. (Yes, that is a lot of levels in one scentence)


    https://imgur.com/lcxfBi3.gif
     
  15. Zilk

    Zilk

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    So I've been quiet for a while but that's because I've been finishing up the game. Just got some final tweaks to get done then it's ready to go. Therefor I've gotten started on screenshots, icon, trailer and all that stuff!

    Thought I'd share the 30s preview trailer. What do you say, good enough?
     
  16. Zilk

    Zilk

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    Found a 6 month old gif and made a little split view compared to one captured recently. Nice to see that even though it has changed a lot the core is still there.

    (new on the right)
    https://i.imgur.com/WMOcGGu.gif
     
  17. Zilk

    Zilk

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    I setup a discord server for all my games if anyone wants to join in and discuss development, past/new games or generally whatever! :D

    https://discord.gg/aur5Myk
     
  18. Zilk

    Zilk

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  19. Zilk

    Zilk

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    Now Glitch Dash is pre-orderable on App Store. When pre-ordered it will auto download in launch day so you are ready to.... DIE! :D


     
  20. Zilk

    Zilk

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    So it's settled, Glitch Dash: The Impossible Runner will be launching for free on February 22 on the App Store and Google Play!



    Pre-Order it today on AppStore!
     
  21. Zilk

    Zilk

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    Just five more days until Glitch Dash hits App Store and Google Play!

     
  22. ihgyug

    ihgyug

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    Looks cool, will surely try it when it's up on google play store =)
     
  23. Zilk

    Zilk

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    So final post! Glitch Dash is now out on App Store and Google Play, finally!






    Thanks to everyone who have been following along these last 8 months :) Now go download it!! :D
     
    RavenOfCode and ihgyug like this.