Hi all, I've tried out GL.wireframe and it seems quite nice. Does anyone know what devices it won't work on? Will it work with DirectX9+? Also the documentation says you can turn this on in OnPreRender, and off in OnPostRender, however I was trying to use it in OnRenderObject, but unfortunately there is no OnPostRenderObject and OnPostRender only fires when attached to a camera. So how would I use this with a single object on the scene and not effect all of the objects? I tried the following which at least stopped wireframe mode from effecting the GUI, but it still effected all objects since OnWillRenderObject functions are called before any OnRenderObject functions. Code (csharp): void OnWillRenderObject () { GL.wireframe = true; } void OnRenderObject() { GL.wireframe = false; } Any suggestions?