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GL.InvalidateState and multithreaded rendering

Discussion in 'General Graphics' started by KalurielPrime, Mar 28, 2021.

  1. KalurielPrime

    KalurielPrime

    Joined:
    May 11, 2014
    Posts:
    5
    How does GL.InvalidateState interact when using multithreaded rendering, if I call GL.IssuePluginEvent does a call to GL.InvaldiateState afterwards get queued up for after the event has happened?