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Feature Request GL extensions support for Quest2 VR

Discussion in 'Universal Render Pipeline' started by hippocoder, May 13, 2021.

  1. hippocoder


    Digital Ape

    Apr 11, 2010
    Oculus is adding bicubic sampling as a GL extension which greatly relieves the pressure of sampling 16 textures on Quest 2 and above.

    Can we have that?

    It's far slower in shader, I know this because I've done it. So the extension will allow a lot of neat visual improvements.

    Looking forward to any replies.