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Feature Request GL extensions support for Quest2 VR

Discussion in 'Universal Render Pipeline' started by hippocoder, May 13, 2021.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Oculus is adding bicubic sampling as a GL extension which greatly relieves the pressure of sampling 16 textures on Quest 2 and above.

    Can we have that?

    It's far slower in shader, I know this because I've done it. So the extension will allow a lot of neat visual improvements.

    Looking forward to any replies.