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Gizmos not rendering properly in game view with new XR plugin?

Discussion in 'AR/VR (XR) Discussion' started by thebarryman, Jul 23, 2020.

  1. thebarryman

    thebarryman

    Joined:
    Nov 22, 2012
    Posts:
    130
    It seems as though Gizmos are drawing with an incorrect view/projection matrix in game view after upgrading the project from legacy XR.

    Maybe related is that the camera no longer seems to automatically set the camera FOV, and allows arbitrary values to be set on it which affects frustum culling but not rendering?