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Gizmo Cursor Navigation Mode - C4D like? - rotation point.

Discussion in 'Navigation' started by marek_straszak, Sep 17, 2019.

  1. marek_straszak

    marek_straszak

    Joined:
    Jul 21, 2018
    Posts:
    1
    Hello everyone !!!
    I have one question that could make my day:)

    Is there a chance of getting Cursor Navigation similar to this in C4D - so the rotation point of the view is there where you actually "click and hold" .. not in the center of the geometry.
    I would found it extemely usefull, especially when the object is extrmely long... ( so the roatation point is in the middle of it.. it is hard to rotate around the front/end of this long object)...

    This feature of navigation is exactly here:


    I would be very thankfull for answers... I know Unity is not a modelling softwaere, but anyway I would like to freely move in the scene and to have the ability to look everywhere...

    I know there is WASD avaliable.. bu it is not the same in my opinion..

    What do you think?

    Unity_2019-09-15_21-16-34.png CINEMA 4D_2019-09-15_21-18-50.png
     
  2. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    491
    Late reply and this is not the subforum to ask these questions for. Navigation is meant for pathfinding solutions.
    That said, easiest way to get something similar is rotating around a selected object. To do so, double-click an object in the hierarchy or click once to select and hit F to focus on it, then all your rotations will be around this object.