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GIVEAWAY - Arabic Buildings

Discussion in 'Assets and Asset Store' started by okimoki, Feb 1, 2011.

  1. okimoki

    okimoki

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    Its a GIVEAWAY!!
    But read before you download..

    I'm giving those models away, for your personal use, if you want to us them for commercial purposes or want a source, PM me.

    WARNING(S):
    Textures are stupidly baked!!! don't expect some nice texture atlas and lightmap and 2UV sets. Lightmapping is done quick and dirty way - autoUV the whole mesh and bake everything to one texture - big texture.. So, although you would expect high-rez from 2048 its not really so.. those models are not for "close range" gameplay like FPS but more for RTS and such!

    With that said, its a "take it or leave it" and "as is" offer. If you take the models and find some use for them, enjoy..

    UNITY PACKAGE:
    ArabicDesert.unitypackage



    If anybody at any time wants to throw some money my way, use the PayPal and send it to: oskarmohar@me.com :)
    If i get some donations i may start doing this more often :)
     
    Last edited: Feb 22, 2011
  2. ficho

    ficho

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    broken link plz reupload plzpzlpzlzp
     
  3. okimoki

    okimoki

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    Download link fixed, sorry for that.. enjoy..
     
  4. ficho

    ficho

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    Wow thank you man!!!!!!!!!!!!!!!
     
  5. shabazzster

    shabazzster

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    thanks so so much man!!
     
  6. bgivenb

    bgivenb

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    I can actually use this right now. Thanks!
     
  7. Naison

    Naison

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    Better than 90% of the bull crap people want money for on the asset store. Very well done for top down or RTS game these would be very nice.
     
  8. okimoki

    okimoki

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    note to all: like i said, those may seem like a nice models, but they are not optimized - polycount-wise they are, but texture-wise, they are a real memory waste.. textures would need to be 1/4 of the size they are now, i dont mean like, resize them in photoshop.. i mean, diffuse and AO are all baked down to single, autoUVd texture, and that is a real waste of memory space.. if you can live with that, im glad you like them ;)
     
  9. JulesMk

    JulesMk

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    Thanks, i'm going to use these buildings.
     
  10. Robbilie2

    Robbilie2

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    hey do u have more of those models?

    i would buy them if u sell them on assetstore/elsewhere..


    PS: thyer great!!!!!
     
  11. soulzero

    soulzero

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    Very Nice... reminds me of Assasins Creed. Very Cool indeed.
     
  12. freaka61

    freaka61

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    great man perfect! thanx a lot
     
  13. okimoki

    okimoki

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    If any of you guys actualy end up using those, maybe post a screenshot here.. Im curious what you will come up with ;)
     
  14. Rush-Rage-Games

    Rush-Rage-Games

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  15. caitlyn

    caitlyn

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  16. xCyborg

    xCyborg

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    Wep, awesome thanks for free distribution:)
     
  17. moctezumagames

    moctezumagames

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    Thank you, will have a look :)
     
  18. Ali-Nagori

    Ali-Nagori

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    thank you man im gonna use it in my game
     
  19. colinter220

    colinter220

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    Dude you should sell these. they are worth money.
     
  20. okimoki

    okimoki

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    If anybody at any time wants to throw some money my way, use the PayPal and send it to: oskarmohar@me.com :)
    If i get some donations i may start doing this more often :)
     
  21. samshosho

    samshosho

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    Do mind telling me how do you auto UV the whole mesh and generate one texture in C4D ?
     
  22. okimoki

    okimoki

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    samshosho: i dont know about C4D, but in maya i textured it on 1st UV set, not in 0-1 space.. then i created second UV set, to which i baked the diffuse and AO together - i got the texture i use now, then i copied the second UV set to the first one and deleted the secons set.. so i was left with one, auto UVd set and one texture that works.. NOT THE BEST WAY TO DO IT! :)
    Its better to do a texture atlas with all the textures you'll need, texture the faces of the model so that they use appropriate piece of the texture, then create second UV set and autoUV it, bake AO separately to that second UV, then inside unity use atlas as diffuse and AO as a lightmap..

    But the way i did it originaly is waaay faster ;)
     
  23. threadstone

    threadstone

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    Thanks for this awesome give away, cheers ;)
     
  24. JogwithAJ

    JogwithAJ

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    this is great!