So I've got this project that is basically finished, been doing cloud builds the entire time, via our Git repository. Think really large sprite atlases containing hundreds of large frames of animations. Build times in the 5-6 hour range if the atlases have all been updated. Recently, we've been asked to make the app retina quality, which aside from a huge increase in time required to build the sprite sheets and for cloud build to compress them, is totally doable. However, the problem arose when it was time to commit these sprite sheets to Git. All 1.7 gigs of them. We use Bitbucket, which has a 2GB repo size limit, and the rest of the app aside from the sprite sheets takes us well over that limit. Has anyone run into this problem before? How did you get around it? Is it possible for me to host a local Git repo and just point cloud build to that? Or perhaps another Git service that doesn't have the 2GB limit? It's so late in the project's lifetime, i'm hoping for a simple solution, obviously, but I'm not coming up with much!