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Gigabytes of editor log during a build due to this message

Discussion in 'Linux' started by VelociDrone, Dec 8, 2019.

  1. VelociDrone

    VelociDrone

    Joined:
    Aug 12, 2019
    Posts:
    1
    My editor log file can get well into 70-100gb in size due tot the following informational message....

    Allocation of 32 bytes at 0x29aaa5878010
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /home/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /home/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /home/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /home/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /home/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    how to tun this off as it makes the build horrifically slow appending messages to a file that is tens of gigabytes in size?
     
  2. catfink

    catfink

    Joined:
    May 23, 2015
    Posts:
    176
    this informational message only appears while compiling shader variants - up until this point it is not visible in the logs.