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Question GI weird beahviour

Discussion in 'General Graphics' started by kiguel182, May 14, 2020.

  1. kiguel182


    Sep 3, 2014
    Hi everyone,

    I'm having an issue while trying to use GI. After baking the lights the results I'm getting have some errors with some materials showing different colors and a very hard light transition despite being the same material. This is my first time using 3D lighting so I don't know how to explain well. Hopefully the attached pictures are clear.

    I'm using GI and everything on those screenshots is static and is contributing to GI. I have 3 textels per unit of Indirect Resolution. I only have materials, no textures (not sure if this is relevant). I also have lightmaps setup (attached). I'm using the standard render pipeline.

    Any help would be appreciated, thank you very much. Sorry if this question is dumb.

    Last edited: May 14, 2020