Hi everyone, I'm having an issue while trying to use GI. After baking the lights the results I'm getting have some errors with some materials showing different colors and a very hard light transition despite being the same material. This is my first time using 3D lighting so I don't know how to explain well. Hopefully the attached pictures are clear. I'm using GI and everything on those screenshots is static and is contributing to GI. I have 3 textels per unit of Indirect Resolution. I only have materials, no textures (not sure if this is relevant). I also have lightmaps setup (attached). I'm using the standard render pipeline. Any help would be appreciated, thank you very much. Sorry if this question is dumb.