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GI - UV size in baking

Discussion in 'Global Illumination' started by Softelectro, Jan 4, 2017.

  1. Softelectro

    Softelectro

    Joined:
    Oct 9, 2013
    Posts:
    24
    Hello,

    I create a first cube in blender and generate an UVmap, and export it to Unity.
    I create a second cube in blender and generate an UVmap and rescale it by 10, and export it to Unity.
    I create a second cube in blender and generate an UVmap and rescale it by 0.5, and export it to Unity.

    In Unity, I bake the scene with these 3 cubes, and see that the UV used for baking are the same size.

    How can i keep the size of the UV for the baking?

    Thanks for yours replies.
     
  2. Softelectro

    Softelectro

    Joined:
    Oct 9, 2013
    Posts:
    24
    Nobody have an idea to keep the UV for baking.

    Of course, I can use the lightmap scale for each object, but I need to renter it each time i use this object. So it's not very easy when you have more than 100 sub-objects.

    Thanks for your help