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GI stuck on Bake Indirect

Discussion in 'Global Illumination' started by theSoenke, Mar 26, 2015.

  1. Whiteleaf

    Whiteleaf

    Joined:
    Jul 1, 2014
    Posts:
    728
    Issue is still here in 5.4.0f2. I remember when you could bake a lightmap and not have any issues.

    I love Unity to death and I love the fact that the Unity devs are so responsive, but my god, with all respect when will this be fixed? I can't stand lightmapping being stuck for no reason.

    The only way for me to fix it was a workaround, lowering the "Scale In Lightmap" size extremely low, which resulted in very poor looking lightmaps. I hope this gets fixed eventually.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi, we fixed an issue in this area recently and it should be available in 5.4.1 patch 1 (eta. 14th of September 2016). If the problem persists, please file a bug report and post the case number here.
     
    GM_Acid likes this.
  3. stylophone

    stylophone

    Joined:
    Aug 16, 2012
    Posts:
    37
    This issue reproduced in Unity 5.6 with Lighting mode set to "Shadowmask" in my project.
     
    mephistonight likes this.
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    I am sorry to hear that. What is the case number?
     
  5. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
  6. vonpixel

    vonpixel

    Joined:
    Oct 2, 2012
    Posts:
    31
    5.6.3f1 - seems to be suddenly happening to me right now. Forever stuck on the last few jobs for the baking indirect phase. Truly annoying as I had finally managed to wrangle enlighten to give off great results and now its just stuck.Trying again with the lighting mode set to baked indirect...