Search Unity

GI Lightmaps on mobile. Does it work?

Discussion in 'Unity 5 Pre-order Beta' started by Engeor, Nov 14, 2014.

  1. Engeor

    Engeor

    Joined:
    Mar 25, 2014
    Posts:
    13
    Is it possible to run GI static (i.e. scene with light maps) on mobile?

    Anytime I deploy to mobile device (iOS or Android) I can't see any lights (except ambient). As I can see them with Dynamic GI (with huge fps slowdown) I suppose my lightmaps are not rendered. It is also ok on PC in editor.

    What I do: I set all my lights to GI static then I calculate light maps. No matter if I set iterative or on demand - separate or combined, only I can see is ambient light.

    I would like also know this: Am I supposed to ad light probes manually when I use GI or they are calculated automatically?

    Generally I am looking for any resources for GI on mobile.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,031
    Hi Engeor,

    Yes, baked should work, it sounds like you found a bug. Please submit a bug. Thanks!

    You should add light probes where you need them. Terrain trees got an option for automatic probes in beta 13, but for other objects you have to place the probes manually.

    Best Regards,
    Kasper
     
  3. Engeor

    Engeor

    Joined:
    Mar 25, 2014
    Posts:
    13
    Hi Kasper,

    I have tested lightmaps on beta 13 before I submitting the bug and it works now! It seems to be slower then legacy shaders but it works. So I believe anything it cause this bug you have fixed it :)

    Engeor

    And meantime there is beta 14 available...