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GI auto UV's problem? Weird result on very simple object [5.0.1p3]

Discussion in 'Global Illumination' started by minhdaubu2, May 9, 2015.

  1. minhdaubu2

    minhdaubu2

    Joined:
    Jun 10, 2014
    Posts:
    75
    -So i have very simple object look like a Column of the building (a column was removed 2 top, bottom face and beveled 4 edge 1 time)
    -The result is very weird after precompute GI: those large scale black lines.


    -This wierd problem can be fix it by rotate the column a little bit:

    -It's seem doesn't happen with the column un-beveled on the left.
    -I got check option "Auto generate UVs" but it not help.

    I had attached project to case 695605.
     
    Last edited: May 9, 2015
  2. minhdaubu2

    minhdaubu2

    Joined:
    Jun 10, 2014
    Posts:
    75
    This time I've found that the objects got problem even more simpler. (A cube is stretched into a column)

    Without Baked or GI:


    With GI:


    The normal is correct:


    The problem could be caused by Directionality or Shadow Cascades:




    The bug is reported.