I was experimenting with pulling my game together the way I did in 4.x. GI does not work on load scenes and it breaks the GI in the scene thats loading also. A thread below is talking about GI and asset bundles. I develop for standalone, so I have never needed to use asset bundles. I looked into it and one of the parameters is TargetBuild. Can I load levels additively using asset bundles preserving the GI? Are there other advantages to using AssetBundles while developing for standalone if I'm not streaming from an online source/server? Thanks.