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GhostToolPro - The one and only ghosting solution on the asset store!

Discussion in 'Assets and Asset Store' started by HMTEngineering, Oct 31, 2015.

  1. HMTEngineering

    HMTEngineering

    Joined:
    Aug 8, 2015
    Posts:
    39
    Hello Everyone!

    We from Hot Totem Assets would like to present you our new - and first - Asset on the Asset Store!

    GhostToolPro
    The one and only ghosting solution on the asset store!
    Get it HERE



    GhostToolPro
    is the one and only ghosting solution on the Asset Store!

    Ever played a racing game and fancied those ghosts that showed your previous lap ?
    Now you can add this to your own game with GhostToolPro! Drag and drop, with very little coding required, this asset gives you the opportunity to take your game to another level. With extremely detailed documented code, and step by step tutorials, this tool is for everyone from beginner to pro!

    Features
    * Record and replay ANY GameObjects movements
    * Unlimited length and gameobject number
    * Multiple Ghosts at the same time
    * Multiple tracking
    * Save and load Ghosts
    * Near to 0 performance drop
    * Easy sharing for online games
    * New: Now supports Skinned Meshes
    *New: Full mesh serialization
    *New: 2D Support!
    (Update currently under review)

    * Supports all platforms
    * First class support

    Anything else ?
    Probably, this tool's only limitation is your creativity.
    Curious? Try out the webdemo on our website : WebDemo


    ATTENTION: Due to a limitation of the Unity Webplayer, saving ghosts is NOT supported on this platform!
    -------------------------------------------
    https://www.assetstore.unity3d.com/en/#!/content/47455
    -------------------------------------------

    With GhostToolPro you can easily create shadows/ghosts of any given game object, replay it from the cache or save it for later use.

    Here is a promotional video :


    The asset comes with well documented code, and a written tutorial on how to get started.
    There are also tutorials on how to implement it here : Youtube

    If you have any questions, suggestions, requests or want to tell us anything, don't hesitate to write here, on Twitter , or contact us trough the Contact Form on our website.

    Link : https://www.assetstore.unity3d.com/en/#!/content/47455


    -------------------------------------------
    What will come next ?
    -------------------------------------------

    Work in progress:

    - Unity 4 Compability


    -------------------------------------------

     
    Last edited: Feb 27, 2016
  2. HMTEngineering

    HMTEngineering

    Joined:
    Aug 8, 2015
    Posts:
    39
  3. lloydsummers

    lloydsummers

    Joined:
    May 17, 2013
    Posts:
    344
    I got a chance to use this on a new mobile game a couple of days ago :) I was happily impressed. The documentation was good and implementation was easy.

    I'm hoping to get the game released in the near future - when I do I will share back! Cheers and good job
     
  4. lloydsummers

    lloydsummers

    Joined:
    May 17, 2013
    Posts:
    344
    Update : talking it over with a coworker.

    He's asked me to create a cool racing game for the OSVR helmet in advance of some video game racing event coming up. I'm thinking this asset might just come into play sooner than expected for a commercial release :). Some debate around making it a flight sim still though which could be a cool ghosting effect
     
  5. HMTEngineering

    HMTEngineering

    Joined:
    Aug 8, 2015
    Posts:
    39
    Nice to hear, excited to see GhostToolPro in a VR project!
     
  6. HMTEngineering

    HMTEngineering

    Joined:
    Aug 8, 2015
    Posts:
    39
    Hello everyone!
    We have submitted a big update. GhostToolPro now fully supports Skinned meshes and 2D!
    We also redesigned the graphical parts to make it a bit more appealing!
    Also we uploaded the first tutorial on how to implement GTP for 2D objects, and the one for 3D will follow in the coming days. We also added a webdemo to our website so you can try how the ghosts actually perform here : http://hot-totem.com/work/2

    I hope you all like the new features when they are available!
     
    theANMATOR2b likes this.
  7. HMTEngineering

    HMTEngineering

    Joined:
    Aug 8, 2015
    Posts:
    39
    GhostToolPro v3 was released and approved just now!
    We rewrote the asset from scratch and added a lot of functionalities. The perfomance did increase, and the API was simplified. All in all it is now even easier to use.
    Also the new version has full support for Skinned Mesh Renderers!

    We also removed any .dll files and now supply 100% of the source code!
     
  8. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,865
    Hi, I'm interested in Ghost Tool Pro but I have some doubts:
    Is there any docs/manual I can check before I buy?
    Does it support sound and scripts playback or is it limited to transforms only?
    Thanks :)
     
  9. HMTEngineering

    HMTEngineering

    Joined:
    Aug 8, 2015
    Posts:
    39
    Hey,

    the docs are not yet online, but they will be soon as we are reworking some parts and with that we will update the docs anyway! In meantime send us an email and we will provide you with a pdf of the current documentation !


    Sound replay is not supported, but again as we are reworking major parts of the product, we consider any feedback and wishes!