Hi all. I am setting up a ghost car in a car game I an working on. I am saving the position and rotation every frame in fixed update to an array. I am then retrieving the array when I restart the race which I am then setting up the ghost cart with. The problem is, the ghost car jitters forward. This happens when I use lerp and smoothdamp. Here is my code Code (CSharp): smoothTime = main.gSpeeed[i + 1] - main.ghostTimer; transform.eulerAngles = main.grot[i]; transform.position = Vector3.SmoothDamp(transform.position, main.gpos[i], ref velocity, smoothTime); i++; main is the main script that has the ghost cars positions and rotations in an array. ghosttimer is a deltatime in the main class which is ticking up per fixedupdate. Main gspeeed in the saved timestamp for the ghost car. Any help or suggestions would be really appreciated.