Hello, We are using Unity 2019.4.8f1, VSync is set to Every V Blank and we use Multithreaded Rendering. The issue is Gfx.WaitForPresentOnGfxThread takes long time to finish its job. We profiled the project on Android platform and here is the results: We have done some research about this problem and we found out that CPU is waiting for GPU to finish its job but as we can see in the image, GPU (11.71ms) takes less time than CPU (52.84ms). We don't understand what is going on here, we need some help here. Thank you.