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Question Gfx.PresentFrame caused huge stutter

Discussion in 'General Graphics' started by gfen, Jun 22, 2022.

  1. gfen

    gfen

    Joined:
    Sep 2, 2015
    Posts:
    1
    Sometimes Gfx.PresentFrame causes huge stutters, getting stuck for about 8 to 10 seconds.
    This is a relatively difficult problem to reproduce. Sometimes it occurs within a few minutes, and sometimes it does not occur for more than ten minutes. I have not found a stable method to reproduce it.

    - Device:Huawei Mate 20(HMA-AL00), OS: HarmonyOS 2.0.0, CPU: Huawei Kirin 980, GPU: Mali-G76 MP10
    - Unity version:2021.3.4f1
    - Built-in rendering pipeline
    - Multithreaded rendering enabled
    - VsyncCount is disabled

    Profile:
    upload_2022-6-22_15-32-55.png
    upload_2022-6-22_15-33-7.png

    Android log:
    upload_2022-6-22_15-33-31.png

    Has anyone had a similar problem, or know what could be causing this? Or is this a Unity bug?
    Thank you in advance!
     
  2. wechat_os_Qy01Jnh7McVl40Sd7txZTvAzo

    wechat_os_Qy01Jnh7McVl40Sd7txZTvAzo

    Joined:
    Jan 14, 2023
    Posts:
    1
    I have the same problem as you, repeated on HUAWEI HONOR V30, OS: HarmonyOS 2.0.0, CPU: Huawei Kirin 990.
    Did you got any solutions?