Here's a sticky wicket problem; I wish to get the user's current language preference and set game localization options from that. The question is, is there support for this natively? Have tried using the following from Mono to no avail; System.Globalization.RegionInfo.CurrentRegion (returns null) System.Globalization.RegionInfo.ThreeLetterISORegionName (call fails) System.StringComparer.CurrentCulture (long shot, is null) Of course, Mono docs are largely unwritten, so it makes the issue more difficult. Jeremy (on IRC) mentioned this OSX specific info, but it's likely more for OTEE than for us users; http://developer.apple.com/document...pple_ref/doc/uid/20002397-DontLinkElementID_8 Any ideas guys? I would like to avoid having to ask the player (who just wants to be entertained) to answer a bunch of not-fun questions at startup, so is there a way to avoid this? Else, do I need to hand code a custom solution for each platform (mac, windows, web)? Would rather it be something internal.