Hi! We're in the middle of a VR project that extensively uses alembic files of recorded actors. On these we add video textures synced to the alembic files. Exactly a year ago we made a prototype using the alembic importer from github (https://github.com/unity3d-jp/AlembicForUnity). Back then it was possible to reference the alembicStreamPlayer component to get the current time of the alembic file to sync a VideoPlayer component. This took a programmer we hired as a consultant about 10 minutes. Now however, that seems to be internal and all that is left exposed is the Timeline part. We haven't been able to get the information on which clip is playing on alembic tracks, what time they are currently on and what their start and end frame is. Problem: Script that listens for currently playing alembic clips on the timeline and syncs a video component on each of those playing alembic game objects. I'm a tech artist and not familiar enough with programming to find a solution. But we haven't managed to find programmers experience with the timeline either. The few we had by tried but couldn't figure it out. Hope there's an easy solution we're not seeing. We've recorded a full cast of characters and extras with the expectation that our test with the alembic importer would work again. Thanks!