I would like to do the following: - determine if the computer is connected to the internet - if yes, make SNTP requests to several NTP time servers and parse the replies - if no, look for some "standard" system file that should be modified today and get the modified date - AND if no, look at the local time for the machine I am not yet very familiar with any system related calls in the context of Unity... and this is all proving much harder than I had hoped. Does anybody have any starting advice on how to implement this in Unity -- I understand in theory how to implement it, and I could do it in a number of ways... but I get this massive conceptual wall whenever I try to implement it in C#.
Nevermind... forced myself to just go through it step by step. Although... does anyone know of a good resource for doing any Mono/.NET system related stuff? For reference outside of the Unity-specific manuals.