Search Unity

Getting rid of Root Motion

Discussion in 'Animation' started by hurrdurivan, Feb 2, 2015.

  1. hurrdurivan

    hurrdurivan

    Joined:
    May 8, 2014
    Posts:
    15
    Is there an easy way to get rid of root motion? I'd like to use it with LEGACY system.

    Thank you.
     
  2. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,357
    Underneath where the animator controller goes is a button enable root motion just make sure thats not clicked?. Or you can bake the animations on import bake all 3 x y xz and it will cancel root motion.
     
  3. hurrdurivan

    hurrdurivan

    Joined:
    May 8, 2014
    Posts:
    15
    Hi!

    Enable root motion button is not enabled with Legacy System.
    I tried baking into pose XYZ, but the animation will keep going forward. Not sure if I'm missing something.

    Thanks
     
  4. hurrdurivan

    hurrdurivan

    Joined:
    May 8, 2014
    Posts:
    15
    Oh yeah, also, baking into pose is not available on Legacy too, but I tried for testing purposes. :p
     
  5. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,357
    Ah never used legacy what u need to do is go into the animation window and delete the keyframes that cause the motion. usually it would be the root keyframes prolly only 2 or 3 that need deleting.
     
  6. hurrdurivan

    hurrdurivan

    Joined:
    May 8, 2014
    Posts:
    15
    Any clues? I feel completely lost there.. lol

     
  7. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,357
    Hmm it would be something to do with position spine 2 maybe? just delete the spine ones seee what happens hip could be another option