~~ UPDATED ~~ Good news... with Link you're now able to "Play" your scene WITHOUT building the apk! 1) Have the Oculus Software on the Quest updated to the latest. 2) Install the latest Oculus desktop software and have that updated to the latest. 3) Install the latest version of Unity (I did not install the Beta). 4) Create a new 3D project - not HDRP or LWRP/URP. 5) Go to Build settings, enable Android with the ASTC texture compression. 6) Go to Player Settings > Other, enable Android KitKat 4.4, remove Vulkan under rendering. 7)Go to Player Settings > XR, enable Oculus. 8) Install 'Oculus Desktop' from the Package Manager if you want to run the scene when you press the Play Button. 9) Plug in the Quest via USB, put on the Quest and accept the Link Beta popup (you should see the Rift home-room, not Quest's), press the Play button in Unity, put your Quest back on and it should all work. 10) That's it!! If you're getting a warning in the Oculus Desktop software that "A Quest software update is required for Oculus Link (Beta). Install the update from the About section of Settings in your headset." and you CAN'T update your Quest because it's already at the latest version, you need to go into the Oculus Desktop app: 'Settings > Beta' and TURN OFF the Public Test Channel. That should fix your problem. Happy Questing! --------- P.S. if you're just building an apk to the Quest, don't accept the 'Link Beta' popup, and accept the 'Allow Quest to Access Your Data' popup. You should be able to build to your Quest and it should auto load your app in the Quest if you follow the above steps. Sometimes it doesn't work for me right away, so I needed to unplug the USB to the Quest, re-plugin the USB or reboot the Quest, decline/accept the popups again, then rebuild. If you're trying to find your build on your Quest it's under: 'Library > Unknown Sources'.