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Getting object aligned in the hands (controller)

Discussion in 'AR/VR (XR) Discussion' started by JurgenvOorschot, Oct 20, 2019.

  1. JurgenvOorschot

    JurgenvOorschot

    Joined:
    Dec 1, 2018
    Posts:
    7
    At this moment i am working with SteamVR in combination with WMR and Microsoft controllers.
    Many things doesnt work like it should be, but made some work arounds.

    The major question, and I dont think its wmr related, how do i align the controller with the hands. When i use a ray cast for teleporting (self made) i need to lower the angle much more as it should be.
    ALso when i grab an object using the interactable script, package item and the item spawner the objects in the hand look to have a 45 degree offset. I added a picture for showing the problem.


    https://ibb.co/ySysVtJ

    - Thinks i tryed already is the offsetobject in the hierachy on the hand.
    - Give the prefab a rotation already

    Thanks in advance