Hello, I'm using CollisionWorld's CastRay method to raycast within a job. I want to be able to figure out which material was struck in each of the resulting RaycastHits. I haven't been able to find clear way to do this. The most promising thing I've found is RaycastHit's ColliderKey which seems to link back to the collision mesh. That being said I haven't found a way to leverage the ColliderKey to figure out any details about what submesh was hit or the material of that submesh. Does anyone know how to do this? Any help would be greatly appreciated. Thanks!