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Question Getting Joystick Axis at Start

Discussion in 'Input System' started by DCTShinobi, Jul 11, 2020.

  1. DCTShinobi


    Jun 23, 2014
    Hello! I'm trying to code the input for a joystick throttle, and everything seems to work except this...

    It seems that my throttle axis defaults to 0 whenever I hit Play in the editor. I want Unity to get the current position of the throttle (for example, all the way back, which would be -1) whenever the game starts.

    I've tried to get the correct value of the axis both in the Awake() and the Start() functions, but neither seems to work. Even in FixedUpdate(), nothing changes away from the default 0 until the throttle is actually physically changed (such as to -.9). After that, the throttle input is read accurately.

    I would prefer to get the actual value of the axis at the beginning instead of having it default to 0 (or to some other arbitrary number). Is there any way to do this?

    Thank you! :)