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Getting gameobject source for runtime exceptions

Discussion in 'Scripting' started by LVermeulen, Nov 8, 2017.

  1. LVermeulen

    LVermeulen

    Joined:
    Jun 26, 2013
    Posts:
    40
    I am tracking errors using 'Application.logMessageReceived', and would like to disable a gameobject if it's causing errors (particularly if it's causing errors in FixedUpdate/Update). Is there anyway to find the error source?

    Obviously the best solution would be just to fix the errors - but since I am loading external assemblies it's possible errors could happen.