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Bug Getting "Enter Safe Mode?" dialogue on 2D project creation (Linux Mint)

Discussion in 'Editor & General Support' started by Deleted User, Apr 27, 2021.

  1. Deleted User

    Deleted User

    Guest

    I just created a 2D project in 2021.1.4f1 and got this request. I ignored it to see what the error messages were and here they are:
    Code (CSharp):
    1. /bin/sh: 1: /home/bokken/buildslave/unity/build/build/LinuxEditor/Data/Tools/netcorerun/netcorerun: not found
    and
    Code (CSharp):
    1. /bin/sh: 1: /home/bokken/buildslave/unity/build/build/LinuxEditor/Data/Tools/Roslyn/csc: not found
    Capture d’écran_2021-04-27_07-43-10.jpg
    Details of my system can be found in my profile; there is a link in my signature.

    The error messages disappeared from the console after I edited the packages Manifest.json; I removed the IDE packages and the Collab one.

    Then, I installed the Toolchain Linux x64 0.1.18-preview package, entered play mode and got this error message:
    Code (CSharp):
    1. Invalid editor window UnityEditor.PackageManager.UI.PackageManagerWindow
    2. #0 GetStacktrace(int)
    3. #1 DebugStringToFile(DebugStringToFileData const&)
    4. #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
    5. #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    6. #4 mono_print_method_from_ip
    7. #5 mono_perfcounter_foreach
    8. #6 mono_runtime_invoke
    9. #7 mono_runtime_invoke_profiled(MonoMethod*, ScriptingObjectPtr, void**, MonoException**, MonoClass*)
    10. #8 CallStaticMonoMethod(char const*, char const*, void**, ScriptingExceptionPtr*)
    11. #9 CallStaticMonoMethod(char const*, char const*, void**)
    12. #10 PlayerLoopController::EnterPlayMode()
    13. #11 PlayerLoopController::SetIsPlaying(bool)
    14. #12 Application::TickTimer()
    15. #13 MainMessageIteration(void*)
    16. #14 g_main_context_dispatch
    17. #15 g_main_context_dispatch
    18. #16 g_main_loop_run
    19. #17 gtk_main
    20. #18 main
    21. #19 __libc_start_main
    22. #20 _start
    This error message disappeared after I removed the Visual Scripting package and entered play mode again. I cannot be sure that removing that package made the error disappear though.
     
    Last edited by a moderator: Apr 27, 2021
  2. frbrz

    frbrz

    Joined:
    May 10, 2016
    Posts:
    76
    I had a similar problem while creating a new URP project.
    In order to fix it I started Safe Mode, opened the Package Manager and removed the dependency with Visual Studio. This forces Unity to recompile and the error dissapears.

    The bug happened to me after trying to import a unitypackage that was designed for Unity 2020.0 and had Bolt as a dependency. I'm using Unity 2021.1 in Linux Mint 20.1.
    Before this bug, creating a new project was smooth. Now, it happens everytime I want to create a new project.

    I don't know how to fix it permanently.
     
    Last edited: May 15, 2021
  3. frbrz

    frbrz

    Joined:
    May 10, 2016
    Posts:
    76
    Okay. Now I finally fixed it.

    1) I removed my Unity installation (2021.17f1) using the Unity Hub
    2) I tried to installing it again (with modules for Linux and Windows build support), but failed with this message that offered no help whatsoever https://forum.unity.com/threads/something-went-wrong-installing-unity.1024288/ :eek::mad:
    3) Then, I tried to install it again with no modules (docs are okay).
    4) Then, I added the modules for Linux and Windows build support
     
  4. Deleted User

    Deleted User

    Guest

    Now I got the "Enter Safe Mode?" dialogue again. This time it happened after I had renamed my project and tried opening it. (In the meantime I had upgraded my project to 2021.2 without any problem and worked on it with different version of 2021.2.)

    Before starting the newly remaned project I had:
    1. deleted the project csharp solutions, including the hidden .vscode folder,
    2. edited "ProjectSettings.asset" in "/Project Setting/", line 16 "productName:" with the new name.

    I chose "Ignore" and when the project opened my character was broken. Line 1 in the error message is quite explanatory though:
    Code (CSharp):
    1.  
    2. Exception occurred inside BeeDriver: System.IO.DirectoryNotFoundException: Could not find a part of the path "/media/anne/SSDSamsungT1/Faire/Unity Technologies/Projets/Personnels/Unnamed Game (2D tools - 2021.2)/Library/Bee/artifacts/2400b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm".
    3.   at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <695d1cc93cca45069c528c15c9fdd749>:0
    4.   at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
    5.   at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
    6.   at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <695d1cc93cca45069c528c15c9fdd749>:0
    7.   at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
    8.   at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <695d1cc93cca45069c528c15c9fdd749>:0
    9.   at System.IO.StreamReader..ctor (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
    10.   at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
    11.   at System.IO.File.OpenText (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
    12.   at System.IO.File.ReadAllLines (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
    13.   at NiceIO.NPath+SystemIOFileSystem.File_ReadAllLines (NiceIO.NPath path) [0x00000] in /home/bokken/buildslave/unity/build/External/NiceIO/NiceIO.cs:1593
    14.   at NiceIO.NPath.ReadAllLines () [0x00000] in /home/bokken/buildslave/unity/build/External/NiceIO/NiceIO.cs:1394
    15.   at UnityEditor.Scripting.ScriptCompilation.PotentiallyUpdatableErrorMessages.IsAnyPotentiallyUpdatable (UnityEditor.Scripting.Compilers.CompilerMessage[] messages, Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x000ae] in /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/PotentiallyUpdatableErrorMessages.cs:21
    16.   at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.ContainsUpdatableCompilerMessage (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x0008e] in /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs:159
    17.   at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.StartIfYouCanFixProblemsInTheseMessages (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x00001] in /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs:172
    18.   at Bee.BeeDriver.RunSourceFileUpdatingPhase.StartIfNeedToRunFor (System.Collections.Generic.IEnumerable`1[T] nodeResults) [0x00043] in <f75023f070854972a156318c45f89231>:0
    19.   at Bee.BeeDriver.RunBackendPhase.Tick () [0x001f2] in <f75023f070854972a156318c45f89231>:0
    20.   at Bee.BeeDriver.PhaseBase.Tick (System.Boolean blocked) [0x00009] in <f75023f070854972a156318c45f89231>:0
    21.   at Bee.BeeDriver.BeeDriver.Tick (System.Boolean block) [0x00000] in <f75023f070854972a156318c45f89231>:0
    22.  
    I searched the Bee directory in Library and found out that "/Library/Bee/2400b0aE.dag.outputdata" is still mentioning the previous name of the project. I didn't search all the other files in there.

    I quit the project and restarted it after deleting the "Library/Bee" directory and ... my character was back!

    I'm not sure if this problem is for the team responsible for the Alpha versions (@LeonhardP) or the 2D ones (@rustum) though, so I'm tagging both. Sorry guys! :)
     
  5. Deleted User

    Deleted User

    Guest

    And now I'm getting "Enter Safe Mode" in an existing project in 2021.2. After clicking on "Ignore", the project opens and there is no error message, just a warning saying:
    Code (CSharp):
    1. The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:
    2.   Packages/com.unity.inputsystem/InputSystem/Actions/Composites
    3.   Packages/com.unity.ugui/Editor/UI/ScrollbarEditor.cs
    4.   Packages/com.unity.modules.unitywebrequesttexture
    5.   Packages/com.unity.inputsystem/InputSystem/Plugins/XR/XRLayoutBuilder.cs
    6.   Packages/com.unity.ugui/Runtime/UI/Core
    7.   Packages/com.unity.inputsystem/InputSystem/Devices/Commands/SetIMECursorPositionCommand.cs
    8.   Packages/com.unity.modules.director/package.json
    9.   Packages/com.unity.inputsystem/InputSystem/Actions/Interactions/MultiTapInteraction.cs
    10.   Packages/com.unity.ugui/Editor/UI/GraphicEditor.cs
    11.   Packages/com.unity.ugui/Editor/UI
    12.   Packages/com.unity.inputsystem/InputSystem/Editor/AssetEditor/ParameterListView.cs
    13.   Packages/com.unity.inputsystem/InputSystem/Plugins/UI/StandaloneInputModuleEditor.cs
    14.   Packages/com.unity.ugui/Runtime/EventSystem/MoveDirection.cs
    15.   Packages/com.unity.modules.vr/package.ModuleCompilationTrigger
    16.   Packages/com.unity.toolchain.linux-x86_64/Editor
    17.   Packages/com.unity.ugui/Tests/Editor/UnityEvent
    18.   Packages/com.unity.ugui/Tests/Editor/RectMask2D
    19.   Packages/com.unity.inputsystem/InputSystem/Plugins/OnScreen/OnScreenControl.cs
    20.   Packages/com.unity.modules.uielements
    21.   Packages/com.unity.ugui/Tests/Editor/EventSystem
    22.   Packages/com.unity.inputsystem/InputSystem/Editor/ControlPicker/InputControlPickerDropdown.cs
    23.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Joystick@3x.png
    24.   Packages/com.unity.inputsystem/InputSystem/Plugins/UI/PointerModel.cs
    25.   Packages/com.unity.inputsystem/InputSystem/Actions/InputActionRebindingExtensions.cs
    26.   Packages/com.unity.toolchain.linux-x86_64/Tests/Editor
    27.   Packages/com.unity.inputsystem/InputSystem/Plugins/Switch/SwitchSupportHID.cs
    28.   Packages/com.unity.inputsystem/InputSystem/Actions/IInputInteraction.cs
    29.   Packages/com.unity.ugui/Runtime/UI/Core/Dropdown.cs
    30.   Packages/com.unity.inputsystem/InputSystem/Utilities/ReadOnlyArray.cs
    31.   Packages/com.unity.inputsystem/Tests
    32.   Packages/com.unity.inputsystem/InputSystem/Utilities/PrimitiveValue.cs
    33.   Packages/com.unity.inputsystem/InputSystem/Editor/ControlPicker/InputControlDropdownItem.cs
    34.   Packages/com.unity.inputsystem/InputSystem/Plugins/XR/GenericXRDevice.cs
    35.   Packages/com.unity.ugui/Tests/Runtime/Layout/LayoutGroupScaling.cs
    36.   Packages/com.unity.sysroot.linux-x86_64/package.json
    37.   Packages/com.unity.inputsystem/InputSystem/Events/InputEvent.cs
    38.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Dpad@2x.png
    39.   Packages/com.unity.ugui/Tests
    40.   Packages/com.unity.inputsystem/InputSystem/Devices
    41.   Packages/com.unity.modules.ui/package.ModuleCompilationTrigger
    42.   Packages/com.unity.ugui/Tests/Runtime/Util/UIBehaviourExtensions.cs
    43.   Packages/com.unity.ugui/Runtime/EventSystem/UIBehaviour.cs
    44.   Packages/com.unity.inputsystem/InputSystem/Devices/IInputUpdateCallbackReceiver.cs
    45.   Packages/com.unity.toolchain.linux-x86_64/LICENSE.md
    46.   Packages/com.unity.inputsystem/InputSystem/Utilities/TypeHelpers.cs
    47.   Packages/com.unity.inputsystem/InputSystem/Editor/AssetEditor/InputActionAssetManager.cs
    48.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Gamepad@2x.png
    49.   Packages/com.unity.modules.screencapture/package.ModuleCompilationTrigger
    50.   Packages/com.unity.inputsystem/InputSystem/Plugins/UI/BaseInputOverride.cs
    51.   Packages/com.unity.toolchain.linux-x86_64/README.md
    52.   Packages/com.unity.ugui/Runtime/UI/Core/Navigation.cs
    53.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Mouse@3x.png
    54.   Packages/com.unity.ugui/Runtime/UI/Core/Culling/Clipping.cs
    55.   Packages/com.unity.inputsystem/InputSystem/Plugins/EnhancedTouch/EnhancedTouchSupport.cs
    56.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Gamepad@4x.png
    57.   Packages/com.unity.inputsystem/InputSystem/Plugins/XInput
    58.   Packages/com.unity.ugui/Tests/Runtime/TextEditor/TextEditorBackspaceDelete.cs
    59.   Packages/com.unity.ugui/Runtime/Properties
    60.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Interactive Binding@2x.png
    61.   Packages/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown
    62.   Packages/com.unity.modules.video/package.json
    63.   Packages/com.unity.ugui/Runtime/EventSystem/InputModules/BaseInput.cs
    64.   Packages/com.unity.ugui/Tests/Runtime/Graphic/ToggleTestImageHook.cs
    65.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Keyboard.png
    66.   Packages/com.unity.inputsystem/InputSystem/Controls/Processors/InvertVector2Processor.cs
    67.   Packages/com.unity.sysroot.linux-x86_64/LICENSE.md
    68.   Packages/com.unity.inputsystem/README.md
    69.   Packages/com.unity.inputsystem/InputSystem/Devices/Commands/RequestResetCommand.cs
    70.   Packages/com.unity.inputsystem/InputSystem/Devices/Pen.cs
    71.   Packages/com.unity.inputsystem/InputSystem/Actions
    72.   Packages/com.unity.inputsystem/InputSystem/Actions/InputInteractionContext.cs
    73.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_ChevronDown.png
    74.   Packages/com.unity.ugui/Tests/Runtime/Canvas/CanvasGroupInheritedAlpha.cs
    75.   Packages/com.unity.modules.cloth
    76.   Packages/com.unity.ugui/Tests/Runtime/Canvas/SiblingOrderChangesLayout.cs
    77.   Packages/com.unity.inputsystem/InputSystem/Devices/Commands/QueryKeyNameCommand.cs
    78.   Packages/com.unity.inputsystem/InputSystem/Plugins/OnScreen/OnScreenStick.cs
    79.   Packages/com.unity.ugui/Editor/UI/SelfControllerEditor.cs
    80.   Packages/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown/MultiLevelDataSource.cs
    81.   Packages/com.unity.inputsystem/InputSystem/Devices/Commands/DisableDeviceCommand.cs
    82.   Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/OpenVR.cs
    83.   Packages/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModuleEditor.cs
    84.   Packages/com.unity.modules.wind/package.ModuleCompilationTrigger
    85.   Packages/com.unity.ugui/Runtime/UI/Core/Image.cs
    86.   Packages/com.unity.sysroot/CHANGELOG.md
    87.   Packages/com.unity.ugui/Tests/Editor/Slider/SliderRectReferences.cs
    88.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Orientation@3x.png
    89.   Packages/com.unity.modules.androidjni/package.ModuleCompilationTrigger
    90.   Packages/com.unity.inputsystem/InputSystem/Devices/Commands/QueryEditorWindowCoordinatesCommand.cs
    91.   Packages/com.unity.inputsystem/InputSystem/Actions/InputActionSetupExtensions.cs
    92.   Packages/com.unity.inputsystem/InputSystem/Plugins/iOS
    93.   Packages/com.unity.ide.vscode/Editor/ProjectGeneration/GUIDGenerator.cs
    94.   Packages/com.unity.inputsystem/InputSystem/Editor/InputDiagnostics.cs
    95.   Packages/com.unity.inputsystem/InputSystem/Controls/TouchControl.cs
    96.   Packages/com.unity.ugui/Runtime/UI/Core/Layout/LayoutElement.cs
    97.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_InputControl@2x.png
    98.   Packages/com.unity.inputsystem/InputSystem/Editor
    99.   Packages/com.unity.inputsystem/InputSystem/Editor/Settings
    100.   Packages/com.unity.inputsystem/InputSystem/Plugins/Users
    101.   Packages/com.unity.ugui/Runtime/UI/Core/IMask.cs
    102.   Packages/com.unity.ugui/Tests/Runtime/LayoutGroup
    103.   Packages/com.unity.ugui/Runtime/UI/Core/Layout/VerticalLayoutGroup.cs
    104.   Packages/com.unity.inputsystem/InputSystem/Plugins/Users/InputUserChange.cs
    105.   Packages/com.unity.ugui/Tests/Editor/EventSystem/InterceptedEventsPreviewTests.cs
    106.   Packages/com.unity.ugui/Tests/Runtime/Canvas/CanvasSizeCorrectInAwakeAndStart.cs
    107.   Packages/com.unity.ugui/Editor/EventSystem/EventSystemEditor.cs
    108.   Packages/com.unity.inputsystem/InputSystem/Devices/TrackedDevice.cs
    109.   Packages/com.unity.modules.imgui
    110.   Packages/com.unity.ugui
    111.   Packages/com.unity.modules.ui/package.json
    112.   Packages/com.unity.ugui/Tests/Runtime
    113.   Packages/com.unity.ugui/Editor/EventSystem
    114.   Packages/com.unity.ugui/Runtime/UI/Core/Layout/GridLayoutGroup.cs
    115.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/InputActionAsset.png
    116.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Dpad.png
    117.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Orientation@4x.png
    118.   Packages/com.unity.ugui/Editor/UI/PrefabLayoutRebuilder.cs
    119.   Packages/com.unity.ugui/Runtime/UI/Core/MultipleDisplayUtilities.cs
    120.   Packages/com.unity.sysroot/Editor/NiceIO.cs
    121.   Packages/com.unity.inputsystem/Tests/TestFixture/InputTestFixture.cs
    122.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Touch.png
    123.   Packages/com.unity.ugui/Runtime/UI/Core/SpecializedCollections
    124.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/ChevronUp@3x.png
    125.   Packages/com.unity.inputsystem/InputSystem/Controls/Processors/ScaleVector2Processor.cs
    126.   Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/Oculus.cs
    127.   Packages/com.unity.inputsystem/InputSystem/Controls/DoubleControl.cs
    128.   Packages/com.unity.sysroot.linux-x86_64/Tests/Editor/EditorExampleTest.cs
    129.   Packages/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs
    130.   Packages/com.unity.ugui/Runtime/UI/Core/ColorBlock.cs
    131.   Packages/com.unity.inputsystem/InputSystem/Plugins/XInput/XInputControllerWindows.cs
    132.   Packages/com.unity.sysroot/Tests/Editor/EditorExampleTest.cs
    133.   Packages/com.unity.ugui/Tests/Runtime/Toggle/ToggleGroupTests.cs
    134.   Packages/com.unity.ugui/Tests/Runtime/UnityEngine.UI.Tests.asmdef
    135.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Touch@4x.png
    136.   Packages/com.unity.ugui/Tests/Runtime/EventSystem/InputModuleTests/DragCallbackCheck.cs
    137.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/ChevronDown@4x.png
    138.   Packages/com.unity.modules.audio
    139.   Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Button@4x.png
    140.   Packages/com.unity.ugui/Runtime/UI/Core/SetPropertyUtility.cs
    141.   Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSupport.cs
    142.   Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
    143.   Packages/com.unity.modules.unitywebrequesttexture/package.ModuleCompilationTrigger
    144.   Packages/com.unity.inputsystem/InputSystem/InputManager.cs
    145.   Packages/com.unity.inputsystem/InputSystem/Editor/AssetEditor/InputActionEditorToolbar.cs
    146.   Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/IDualShockHaptics.cs
    147.   Packages/com.unity.inputsystem/InputSystem/Actions/InputActionReference.cs
    148.   Packages/com.unity.inputsystem/InputSystem/Actions/InputActionState.cs
    149.   Packages/com.unity.toolchain.linux-x86_64/ValidationConfig.json
    150.   Packages/com.unity.ugui/Runtime/EventSystem/EventTrigger.cs
    151.   P
    152. #0 GetStacktrace(int)
    153. #1 DebugStringToFile(DebugStringToFileData const&)
    154. #2 PackageManager::ImmutableAssets::OnSourceAssetsModified(core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, std::map<core::basic_string<char, core::StringStorageDefault<char> >, core::basic_string<char, core::StringStorageDefault<char> >, std::less<core::basic_string<char, core::StringStorageDefault<char> > >, std::allocator<std::pair<core::basic_string<char, core::StringStorageDefault<char> > const, core::basic_string<char, core::StringStorageDefault<char> > > > > const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul>&)
    155. #3 SourceAssetsModified(core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, std::map<core::basic_string<char, core::StringStorageDefault<char> >, core::basic_string<char, core::StringStorageDefault<char> >, std::less<core::basic_string<char, core::StringStorageDefault<char> > >, std::allocator<std::pair<core::basic_string<char, core::StringStorageDefault<char> > const, core::basic_string<char, core::StringStorageDefault<char> > > > > const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul>&)
    156. #4 RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2)
    157. #5 StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*, char const*)
    158. #6 InitialScriptRefreshV2(bool)
    159. #7 Application::InitializeProject()
    160. #8 InitializeUnity(void*)
    161. #9 g_source_get_time
    162. #10 g_main_context_dispatch
    163. #11 g_main_context_dispatch
    164. #12 g_main_loop_run
    165. #13 gtk_main
    166. #14 main
    167. #15 __libc_start_main
    168. #16 _start
     
  6. frbrz

    frbrz

    Joined:
    May 10, 2016
    Posts:
    76
    Thank you, APSchmidt. I'll try 2021.2. At least is not entering safe mode.
     
  7. Sneirox

    Sneirox

    Joined:
    Jun 25, 2013
    Posts:
    18
    Project Settings -> Player -> Api Compatibility Level -> Set to .Net 4.x