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Getting bumped when walking on flat mesh

Discussion in 'Physics' started by Epineurien, May 21, 2020.

  1. Epineurien

    Epineurien

    Joined:
    Mar 9, 2013
    Posts:
    45
    I'm making a character controller using ECS and the new Physics, but I found some weird behavior.
    The physic engine seem to interpret every polygon ridge as a different mesh collider, resulting in bumping the character up/back.
    This happen even when controlling a default sphere mesh on a default plane mesh : the ball will get bumped like crazy while it should just move around smoothly.

    Is this the expected behavior or should I report it as a bug ?
    If it's expected, what is the intended way of having non-slow objects stay on the ground with the new Unity Physics ?

    Bumped out of nowhere.jpg
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,459