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Getting Backend produced unparsable log entry after upgrading

Discussion in 'Editor & General Support' started by jbassking, May 30, 2022.

  1. jbassking

    jbassking

    Joined:
    Feb 27, 2014
    Posts:
    106
    I'll add my 2 cents in.
    I just upgraded my project from Unity 2020.1.10f1 to 2021.3.3.f1 LST. When I go to build the project for iOS I get the following message.
    "Backend produced unparsable log entry"
    {"msg":

    The very next line/error is:
    "Error building Player because scripts have a compile errors in the editor"

    There are no files that show with compile errors. From within Visual Studio, I can build the project. My Mac is running Monterey.
     
  2. Juaprebo

    Juaprebo

    Joined:
    Nov 15, 2014
    Posts:
    19
    Hi!
    I'm getting very similar error message:
    Backend produced unparsable log entry
    odeIndex":5}

    This error occurs too often and for me it is impossible to run the game. Clear log doesn't do nothing.

    I'm on monterrey too and Unity 2021.3.6f1 for M1 not for intel.
     
    Last edited: Jul 27, 2022
  3. BBO_Lagoon

    BBO_Lagoon

    Joined:
    Mar 2, 2017
    Posts:
    190
  4. arya204

    arya204

    Joined:
    Sep 20, 2020
    Posts:
    2
    Ran into this FRUSTRATING AS F*** issue today and spent 3 hours trying to fix it. I'm happy to say I found a solution that I hope will work for others as well.

    In the end, what fixed it for me was completely deleting my Unity project and re-cloning it from my source control (git). Hope that helps others!
     
  5. gpachecus

    gpachecus

    Joined:
    May 23, 2017
    Posts:
    1
    Hello everyone, this bug happens to me very frequently.
    I fix it by re-importing the Firebase package and reopening the project.

    I hope it works for others too.
     
  6. Madjumper

    Madjumper

    Joined:
    Aug 8, 2019
    Posts:
    1
    I have this bug frequently, Just change my scripts folder name and the engine will compile all my scripts. It works for me.
     
    faizanniaz420, XNChen and limonsa like this.
  7. hugeandy

    hugeandy

    Joined:
    Nov 2, 2016
    Posts:
    130
    We fix this just by picking any script at random (t:script and then picking the first one), right clicking and choosing reimport
     
    Julexe likes this.
  8. wasifalmeem789

    wasifalmeem789

    Joined:
    Apr 24, 2020
    Posts:
    2
    Found a solution for this,
    Just simply close your unity project and delete the library folder from the project folder and then open the project and all the problem will be fixed.