Hi guys! I'm developing a type of endless runner at the moment and am thinking about the fact that people with aspect ratio that is wider in width (e.g.: 16:9 Android devices) naturally has a slightly unfair advantage over people playing on a taller from the fact that they are able to see more of the game world and thus has a bit more time to react to jump/avoid obstacles/what have you. Are there any techniques that can help with this sort of thing? At the end of the day it's all playable, but at the very top end it can most likely affect the score you get. Are there examples of any games you've seen that handle this very well? The way I am implementing my camera is using 2D toolkit camera with a wildcard override set to auto scale using Fit Height. Basically the top to bottom space is exactly the same in every device, but the left to right space depends on how much screen real estate you have.